A GRX IMMERSIVE CO-PRODUCTION

The March

IMMERSIVE STORYTELLING

Issue

In 2020, TIME and Executive Producer Viola Davis launched a groundbreaking immersive exhibit that recreates one of the most iconic moments in American history, the 1963 March on Washington for Jobs and Freedom. The March has now been developed and adapted in new innovative formats with experiences on Fortnite, in person, or online here.

Explore March Through Time: An experience that transports Fortnite players to D.C. 63, a reimagined Washington, D.C. for educational content and collaborative mini-games that promote community building and educational curiosity.

The March can be delivered for screenings.

Format: VR360

Episodes: 1 Episode

Total Run Time: 10 min (Meta Quest)

Installation: 45min-60min

Interested In Exhibiting “THE MARCH”?
 
 

Synopsis

A story about the power of the collective voice.

The March 360 is an immersive film that transports you to the 1963 March on Washington for Jobs and Freedom. Share the feeling of marching with the 250,000-plus people who came to protest that day and witness Dr. Martin Luther King delivering his "I Have a Dream" speech. Through hundreds of hours of research, this experience was meticulously assembled for historical accuracy to transport audiences to this defining moment in history. The March 360 was adapted from TIME's groundbreaking virtual reality exhibit, "The March," which was made possible by presenting sponsor American Family Insurance. "The March" was produced in collaboration with Executive Producer Viola Davis and Juvee Productions, RYOT Studios, Valis, and Digital Domain.



Curriculum

Teachable Themes:

SOCIAL JUSTICE

HISTORICAL EMPATHY

CIVIC ENGAGEMENT

IMMERSIVE STORYTELLING

  1. Historical Immersion & Contextual Learning

    • Use the VR experience to place students inside the 1963 March on Washington, encouraging firsthand empathy and understanding of civil rights history.

  2. Media Literacy & Immersive Storytelling

    • Analyze how virtual reality transforms historical narratives into emotional learning experiences, comparing traditional film with immersive media.

  3. Civic Engagement & Social Reflection

    • Facilitate discussions and creative projects about equality, activism, and how youth can contribute to ongoing social justice movements today.

  4. Interdisciplinary Application

    • Connect lessons to ELA (speech analysis of “I Have a Dream”), Social Studies (civil rights timeline), and Technology (how XR can preserve history).

 
Learn more

 Making
The March

Behind the Scenes

The Trailer

 

Fortnite Promotion